AIKO – Virtual Environments for Space AI
At AIKO, I lead the Virtual Environments department, focusing on real-time simulation for autonomous space missions. The main projects are organized around…
Selected work
Below is a non-exhaustive overview of the main projects and technical areas I’ve worked on, from console gaming to space AI. For more details, including publications and demos, you can check my LinkedIn profile.
At AIKO, I lead the Virtual Environments department, focusing on real-time simulation for autonomous space missions. The main projects are organized around…
Synthetic imagery and telemetry pipelines for visual navigation and pose estimation in proximity operations (e.g., asteroid, CubeSat). Generates photorealistic scenarios where real…
Immersive experiences and interactive tools to make space technologies accessible and understandable. VR demo for an AI-based lunar landing agent, showcasing how…
Synthetic data generator for Earth Observation (EO) payloads, supporting algorithm development and validation where real acquisitions are limited. Simulates EO imagery and…
<p>Core component of the AIKO simulation ecosystem, providing orbital and attitude dynamics, sensor models, and actuator models for GNC and mission analysis.</p>…
<p>Autonomous Driving Engineering Specialist in the Simulation Team, working on L3 autonomous driving technologies for the Thunder project (in collaboration with BMW).</p>…