Speaking
Talks & Media

I regularly speak about the intersection of game technology, simulation, and artificial intelligence, both in Italy and internationally. My talks range from academic events to industry workshops, always with a focus on how game-engine technology can be repurposed for space and autonomy.
Tech & Tonic @ OGR Torino (January 2024)
Virtual Reality as a Key to the Progress of Artificial Intelligence
How AIKO combines VR and AI for data-centric development of intelligent systems. In collaboration with IGDA Italy.
AI Talk: Reinforcement Learning @ Politecnico di Torino (June 2023)
Invited speaker at the RoboTO event on Reinforcement Learning, presenting how AIKO builds virtual environments to train RL agents for space applications.
Global Game Jam Torino (2023)
Opening talk on the use of game engines in the space industry, and mentor for the jam teams. The talk led to an interview on Videogiochitalia about my journey from console porting to game engines for satellites.
SPACERAISE @ GSSI (2025)
Part of the AI for Aerospace module at the SPACERAISE International Doctoral School, organized by GSSI. Topics included:
- AI in space safety and sustainability,
- Applying AI to mission design,
- Hands-on sessions on ML for onboard data analysis in Earth observation.
ASI Workshop (July 2024)
Un ambiente virtuale per simulare missioni di avvicinamento orbitale tra CubeSat
Presentation at an Agenzia Spaziale Italiana (ASI) workshop on virtual environments for In-Orbit Servicing missions. Topics:
- orbital and attitude dynamics simulation,
- optical payload simulation,
- RL-based GNC agents for CubeSat rendezvous,
- data generation for pose estimation and visual navigation.
This talk presented the “Buzz” simulator, a real-time environment for training and validating AI-based GNC agents in CubeSat approach scenarios, including a human-vs-RL demo.