<p>Software Engineer and later Lead Game Programmer, shipping and porting games on PlayStation, Xbox, Nintendo, and mobile platforms.</p>
<ul>
<li>Worked on titles including Secret Oops (IIDEA award for best innovative game).</li>
<li>Led technical aspects of multi-platform builds and performance optimization.</li>
<li>Developed expertise in real-time physics, graphics rendering, and low-level optimization.</li>
</ul>