This is a VR experience actually exposed at the Officine Grandi Riparazioni in Turin that it’s named OGR VR.

In this application, we’ve recreated an old factory where they repair trains recreating the look how appeared in 1920.

For this experience we used the Oculus Rift and the Unity3D engine.

forma.8 is a unique take on the proven Metroidvania action-adventure formula, with a striking visual style and a huge world to explore.

The second game made by MixedBag games where I worked mainly on the low-level code to allow the release of the game on many platforms. In fact, my main task was to write code that maps all the functionality of the game to the different platforms supported.
(more…)

“Avery” is the playable mystery of an Artificial Intelligence in love.

This game was commissioned by IBM Italy to MixedBag to show up the power and the capability the IBM’s Watson, mainly focusing on the ability of recognize the human language and respond to it.

(more…)

MixedBag portings were a way to profit by from our experience in console development and our many friendship with other italians game dev.

After the first game made by MixedBag, the team has started a new branch of jobs regarding the porting and publishing of game made by other italian teams.

This new branch of the company would take advantage of the know-how and the codebase that the team have written during the past years to increase the portfolio of games that the company owns.

(more…)

Futuridium EP Deluxe is full of cube, psychedelic music and visual distortions.

Futuridium is the first game made by MixedBag team and it was released initially on Sony Playstation 4, Sony Playstation Vita and Steam.

My job was to make the porting of the game for three additional platforms: Apple TV, Nintendo Wii U and Nintendo 3DS

(more…)

Older projects