Tobia Giani

A programmer whose dream is to be able to build compex virtual realities mixing his knowledges in math, programming and videogames.

Actually I’m working for MixedBag Games, where I’m trying to learn more in videogames development and videogame consoles hardware.

My hobbies are basketball, cycling and obviously videogames, but also I like so much travel and read about history.

Photo profile

A brief story

I’m a mathematician and programmer with interest in the creation of videogames and the application of numerical methods
in realtime applications and data visualizzation.

Currently I’m working for MixedBag Games in Turin where I take care about math & physics stuff, but also I work on performance optimizations for heavy code.

I have a BSc in Science and Technology for Media at University of Rome “Tor Vergata” and a MSc in Computer Science in Computer Science at University of Turin.

Previously I worked with Mutabilis for 4 months in Rome, where we worked with DigitalTales to make porting some of their
interactive tales for Android smartphones. We also made a visualizzation tool for a traffic prediction model made by University of Rome “Tor
Vergata” about the urban area of Rome.

I’m credited in the following games:

  • Little Red Riding Hood : Digital Tales (Android)
  • Jack and the Beanstalk : Digital Tales (Android)
  • A trip to the Moon : Digital Tales (Android)
  • Futuridium EP Deluxe : MixedBag Games (Apple TV, Windows, Mac, Linux/Steam OS, Nintendo WiiU)
  • Futuridium EP Deluxe Physical edition : MixedBag Games & Limited Run games (PS4 and PSVita)
  • Wheels of Aurelia : Santa Ragione & MixedBag Games (PS4, Nintendo Switch and Xbox One)
  • forma.8 : MixedBag Games (PS4, PSVita, Xbox one, Wii U, PC, Mac, Nintendo Switch)
  • Still Time: Alan Zucconi (PS4 and PSVita)
  • Avery: MixedBag Games (iOS and Android)
  • ATOMINE: Broken Arms Games & MixedBag Games (PS4, Xbox One and Nintendo Switch)
  • Waking Violet : Marco Mastropaolo & MixedBag Games (PC, Mac, PS4, PSVita and Nintendo Switch)
  • The Wardrobe : C.I.N.I.C. Games & MixedBag Games (PS4 and Nintendo Switch)
  • Detective Gallo : Footprints Game studios & MixedBag Games (PS4 and Nintendo Switch)

What I do

In this area I want create a summary of all my works made during the university period, free time and my biggest project made during my work experience. Many works are early prototypes or some experiments, so they can look silly.


forma.8 is a unique take on the proven Metroidvania action-adventure formula, with a striking visual style and a huge world to explore.

Second game made by MixedBag games where I worked mainly on the low level code to allow the release of the game on many platforms. In fact my main task was to write code that maps all the functionality of the game to the different platforms supported.


“Avery” is the playable mystery of an Artificial Intelligence in love.

This game was commissioned by IBM Italy to MixedBag show up the power and the capability the IBM’s Watson, mainly focusing on the ability of recognize the human language and respond to it.

MixedBag portings

After the first game made by MixedBag, the team has started a new branch of jobs regarding the porting and publishing of game made by other italian teams.

This new branch of the company would take advantage of the know-how and the codebase that the team have written during the past years to increase the portfolio of games that the company owns.

Futuridium EP Deluxe

Futuridium is the first game made by MixedBag team and it was released initially on Sony Playstation 4 and Sony Playstation Vita.

My job was to make the porting of the game for three additional platforms: Apple TV, Nintendo Wii U and Nintendo 3DS

Little Red Riding Hood and other interactive tales

Relive the magical fairy tale of Little Red Riding Hood with your children. Fill the basket with delicacies… Grandma is waiting for you!

In the 4 months that I spent in the Mutabilis Srl company in Rome I worked on this small series of games/interactive tales for DigitalTales making the porting of their applications for Android device.

Target driven smoke animation

This work is my master thesis and it’s one of the most complicated project that I have ever created. It’s a mix of math and programming that actually is a really work in progress.

The goal of the thesis was to find a good way to bring the target fluid simulation algorithms in real-time applications creating an implementation for the Unity3D engine.

Get in touch

I'm a passionate user of the web and new technologies, so it's easy really easy find a way to contact me: you can email me if you want propose me something serious like a job, or you can also contact me through my social account if you want just chat with me about gaming, NBA, or whenever you want.